UNITY DEVELOPMENTS
This module is more focused on the script and storyboard but we also need to create a unity build environment of our experience. I have already found some train carriage options for my experience but I then started by looking on the Unity Asset Store and turbo squid to see what assets I could find which will be useful for my experience. I began by trying out some of the different train models that I had found on turbo squid and seeing how they look and felt in the Unity environment as shown in the screenshots below.

First Puzzle Assets
I knew that for my first puzzle I wanted the user to be tested on their personality by having different objects around them to choose from each representing a different type of person. For this idea i had chosen these options:
Option 01: Wallet – This object represents the player choosing wealth or greed

Option 2: Watch – This object represents the player choosing time

Option 03: Book – This object represents the player choosing knowledge

Setting and Lighting
The entirety of this experience takes place on the London underground or a train subway and so the whole environment will always be in a dark train tube. To simulate the train moving through the underground I thought it would work very well if the whole sky box and environment was pitch black with only the lights inside the carriage on display and also a light that will pass by the train. The light can be on a repeated animation of continuously passing the trains windows on both sides to simulate the look of the train moving and passing the different lights in the tunnel.

SCRIPT DEVELOPMENTS – FIRST DRAFT
Over the passed week i have made further developments with my script where I feel I have a first draft ready for review. I discussed my current story progress with my tutors who gave me very useful feedback that perhaps I have made the story too subtle and perhaps the player could use some more guidance and more answers to this situation to elevate what they need to do and why they are playing this experience in Virtual reality rather than through a traditional gaming experience. It was also suggested to me that my puzzles perhaps needs more meaning, purpose and driving force for the whole experience. This feedback was extremely useful and really helped me to further develop my idea over the passed week.
Rethinking the narrative
One of the first elements i decided to change in my script was the narrative giver which is of course the train announcer. I initially planned for the train announcer to be kept in the traditional voice you would find on the London underground but I felt that there could be a much more fun way to convey the story. I decided to change the voice so that the actually spirit/entity is talking directly to the player and mysteriously takes over the voice to add mystery and tension for the player.
I wanted the spirit to be fun and in a way taunt the player to try and get them to be faster and rush through the experience. I wanted to make this character somewhat sarcastic and showing a sense of boredom urging the player to finish the tasks as quick as possible to prove themselves while also entertaining the spirit. In the script i have also decided to add a narrative for the player as well so they will embody a character which will talk back to the train announcer showing tension, un-ease and frustration with the person that is testing them trying to figure out what is happening. I hope that this will indicate and add a sense of urgency for the player during the duration of the experience.
Rethinking the puzzles
After receiving feedback on my idea I knew that i needed to add more meaning or narrative behind each of the puzzles and so for this reason i have based all of them around a structure while adding one more additional puzzle to the mix.
The whole experience is based around a spirit/entity testing the player for his own enjoyment and to see how much the player wants to live and so i thought it would be fun to add a ‘meaning’ or ‘purpose’ behind each one.
A Test of Hearts – This first test will remain the same in which the player will need to choose an object that represents their ‘heart’ except I have added an additional object so their will be a ‘Book’, ‘Watch’, ‘Wallet’ and ‘Book’ to have a wide range.
A Test of Wits – This will be the button sequence puzzle in which the players wits or intelligence will be tested and they will need to choose the correct order of strongest to weakest of four different chess pieces shown on buttons around the carriage.
A Test of Strength – This is a new puzzle in which the player will need to move multiple objects out the way of the entrance to the next section and this will act as a simple test of strength and willingness to progress to the next area.
A Test of Speed – This will be the pulling lever sequence in which the player will have a short amount of time to pull down all of the hand rails that are in the last section of the carriage to represent the players test of speed to get off the train.
I thought these all come together very well to show that the spirit is taunting and literally testing the player while they are completing each of the tasks which hopefully over time conveys the story of what is happening to player over the duration of the short experience.