Mind the Gap – Storyboard Developments (Tiltbrush)

After practicing with tilt-brush i wanted to delve deeper with creating my storyboard and actually filling the full train carriage with more of the puzzles, prompts and direction that the player will follow in the experience. Over the passed week I was able to draw the storyboard for the main three puzzles of the experience with the starting and ending area I hope to work on later.

Puzzle 02 – Test of Wits

At the start of the carriage i drew out the second user task in which the player will need to press four buttons around this area of the carriage in the correct sequence. I have indicated this by drawing the four buttons and using the highlight brush, i have circled each one to show its location and also drawing the number order in which they need to be pressed.

Puzzle 03 – Test of Strength

In the middle section of the carriage I have drawn out the task for the test of strength by drawing multiple blocks that are block the way for the passenger. I have then drawn multiple arrows in different directions to show that each object needs to be moved in order for the player to progress further. This is also indicated by the text prompt I have written above as the player will enter this section of the experience.

Puzzle 04 – Test of Speed

At the end of the carriage I have drawn out the task for the Test of Speed in which the player will need to pull down multiple hand rails in a given time in order to progress to the end of the carriage. I have indicated this by drawing out the hand rails and then highlighting each one with a downwards arrow indicating that each one will need to be pulled down by the player. of course this was further highlighted by some text at the start of the experience briefly explaining what the player will need to do next.

Storyboard Next Steps

I feel more confident now in using tilt-brush and feel i know what i need to do further to accomplish my full storyboard. I will of course need to complete first train carriage showing it in both states containing random NPC characters and one without NPC’s with the objects scattered around the environment. I will also need to create or find an asset for the drivers carriage showing the ‘Antagonist’ and also showing the elements of dialogue and the ending for the experience. Luckily I should be able to import some assets and objects from my initial unity build.

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