Stutter – Finalising the first difficulty in Unity

After more developments and finalising my ideas for how i want the users to experience this ‘Mind of a stutterer’ I wanted to finish everything for the first level before i continue to develop the other difficulties. So i spent this time trying to polish and refine this so that it works in a playable state then hopefully this can be replicated on a larger scale when i try to make the other difficulties within the experience.

This required a series of trial and error to see if all the words would snap in place correctly for just 3 word options. Of course this will need to be increased with each subsequent difficulty or ‘level’

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