Mind the Gap – Unity Developments and updates to GDD and Script

During the week I have been working on making some amendments or updates to my scripts and Game Design document for ‘Mind the Gap’ while also working more on my storyboard in Tiltbrush.

Mind the Gap Unity Developments

I have spent some more time working on the environment project build for Mind the Gap by continuing to use the train model I had previously found on Turbosquid. The train has now been set up so that there are two carriages together with multiple spotlights up and down the carriage to create the underground effect.

The whole environment is contained inside solid black walls to simulate the train being in the underground hopefully leaving the outside in the dark during the whole experience. Two lights have also been set up outside of the train which are animated on a loop to continously pass the trian on either side to give the impression of passing lights in the tunnel.

Some of the assets and objects are now also set up in the train carriage such as multiple luggage items being set up in the carriage which are grabbable by the player to show the ‘Test of Strength’. As you can see from the image below using Unity models i have also tried to create some hand rails as part of the ‘Test of Speed’ sequence for the player to complete.

The image below also shows the pressure pad that the usert will need to find and pick an item to place on which will unlock the second carriage in the experience.

Unity Next Steps

The next steps for the unity environment is to finalise all objects and stages in the experience so that everything is in place with little interactivity at this given stage. I also need to find a way to create a train drivers carriage in the front of the train for the final stage of the experience. At the start of the story the player will also see multiple NPC characters sat around the carriage and so i think it will be great to find some models and perhaps add some animations to add a sense of immersion or engrossment in the starting environment.

Updates to my Script

After recieving some feedback for the third draft of my script I started to go back further to refine and finalise my script to be in a more polished state. Most of the feedback was to clarify some meaning or reason behind some story elements while also including my detail and clarification on some of the level design and environment that the players will be engaging with.

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