Mind the Gap – NPC Characters and Level Models

Over this passed week I have spent some more time working on the unity environment for my VR experience by looking into models and assets that are necessary in my script.

Adding Level Assets and 3D models

I have previously added some models for the third puzzle which are some suitcase/luggage models but for the start of the experience there needs to be four objects that the player can choose from. These objects are a Book, Gun, Watch and a Wallet and using Turbosquid i was able to find models for most of these items except for the Wallet which I have simply put a square object in place for now if I am not able to find a wallet model. All of the models are currently coloured in Green to make them stand out for this environment build of the environment.

Adding NPC Characters

When the player first starts the experience in my script they will see multiple NPC characters sat around them in the drivers carriage that they cannot interact with and are only there for a short time before the lights cut out and they are sent into the full experience.

I started by looking on turbosquid for male and female character models but then we also have access to Adobe Mixamo which has multiple character animations and base models which will work perfectly for this environment. So i started to download a few character models which had different animations for sitting such as idling, moving arms or sitting with their legs crossed etc. which I then placed around the train carriage duplicate i made for the starting and end area of the experience.

Next Steps

The next step for this environment build will be to create a drivers carriage area because I was not able to find a model that suited what i needed based on my script/storyboard and so this will need to be created in Unity or modelled in a 3D modelling software.

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