This week we had our final crit presentatations where we presented our current progress with each project and a chance to receive feedback and guidance on where to take the project next before the final deadline.
Stutter Draft Gameplay Capture
The video belows the current iteration of stutter and its gameplay which i presented to the class during the presentation showing the general gameplay, environment, sound and and discussing any changes and updates id like to make for the rest of the projects duration.
During the presentation i also displayed my curent progress with the game design document, world layout, player journey and the environment in unity etc.
Feedback and next steps
After presenting to my class and teachers I recieved some very helpful and positive feedback regarding the VR section of this experience. The main feedback was to add a few more elements possibly to the environment and to work on sound mixing and possibly making some changes to the word rotation animations and the fonts that are being used for the experience. I will of course also need to work on having a fully playable build with minimal bugs and polish for some user testing and further feedback and suggestions.