Updates to the environment and decorations
After some time I spent quite a lot of time this week making updates trying to find some additional assets which might feel more suitable to the time period and also further decorations to fill out the area more and make it more interesting for the player and exploration.





Adjustments to the layout and asset sizing
One thing that i found when making adjustments and to the XR rig was that certain objects were just too big or too small and so i needed to spent quite a bit of time making adjustments to all of these different elements. This was also needed to be considered across all scenes and how the player percieves certain items in VR because it is so much different to looking through the headset than looking through the editor.
Adding outlines to points of interest
One aspect that i thought would be really helpful is adding highlights to certain points of interests or objects in and around the scene. I found a veru useful shader and highlight script on the unity asset store which works great where you can adit the colours and thickness of the outline on most objects in a scene as seen in the photo below.

Triggering text animations on events
To also help guide the player on how to do certain tasks and events i thought it would be useful to have some text or ‘thought’ prompts to help tell the player what to do and also show what the character is and might be thinking at the time.
So in a number of the entrances to certain rooms and areas i added colliders which act as triggers for animated sprites hidden in the scene so when the player crosses these colliders it will show these text prompts in the environment.
The text prompts are hidden or set active false in the scene and when they are triggered an animation will play that fades them in and reveals them for the player to read but then fades out after a short time.
Adding hand Models to the scenes
we also added hand models into the scene which are animated so that when the player uses the triggerss the fingers are animated to bend. The hands were also given a texture which makes them more faded and transparent so they appear more ghost like and then be more anonymous to the player to hopefully help with the overall feeling of embodiment.