Creating hotel Lobby Updates
After creating the initial general layout for the hotel rooms section of the experience I knew that I would need to add a lot more elements including doors to enter the room and also the ‘reflections’ for both of the players to even see one another.
I created a couple of wholes in the wall to show a large mirror in the main room area and also another whole for the bathroom mirror to allow some more ways to see one another at the end of the game and hopefully more ways to interact.
Interactive Door Handles
For this experience i wanted to try and add much more interactivity and one thing that i thought would be a small but impactful interaction would be the users being able to open doors themselves using their hands. So i went online and followed a tutorial using some unity asset store doors where creating some grabbable colliders you could grab and rotate the door to which ever position you wanted on its axis limits.
I did however have one small issue which was the door wouldn’t remain static and had some problems where once it was opened it could move on its own very fast and so this is something i need to look into further.
Hotel Lobby Animations
I began to be become a bit obsessed with trying to make the hotel lobby more interesting and really look more like it is part of a glitched and broken world. So to do this I wanted to add some animations which included moving and rotating objects that could float around the player above head and also have some lights that could change colour and flick on and off.
Finding music and Sound Effect files
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