Starting to create the Environment Scene
During the week i started more to fully develop the environment in the Unity scene now that i had finalised the narrative more and also the map layout that i wanted to create for the game and so i started to make the ‘Primary scene’ for the experience.
Creating the Hotel Lobby
One area that i wanted to start with was the hotel lobby since this is the largest area and also the started tutorial area so felt this would be a good area to start. I couldnt find much online for some assets to use and i am not much of a modeller so i wanted to create the scene using Unity built in assets and you can see my process below for started to create the hotel lobby which including two floors, stairs, Pillars, concierge and door to the next area of the experience:
Creating the Hall of Mirrors
Behind the hotel lobby is the hall of mirrors sequence which again i decided to create using objects within the scene and i spent time creating each of the mirrors in different positions and sizes to create my idea of this hallway. Some of the mirrors i used a texture to make them dirty and some were clear to simply differentiate it a bit further to make some slightly interesting elements
Creating the Alley Way
One element that i was really excited about for my experience was the alley way which i could have removed because it isnt fully needed for the hotel but i wanted some visual differences and interests to the player. This was also the only way i could think to include a reflection in the floor that was large and could use rain effects. The alley way was then again created using assets from Unity and i created a simply low textured layout that would work for this area:
Creating the Elevator
The elevator was then created in the next section after this again using a simple mirror transparent area and also a simple box with sliding doors to simulate what the elevator could look like in the experience. I made the elevator fairly big to a standard one you would see in real like to allow the players more movement and meaning i could do more for the puzzles during the gameplay.