Creating the Hotel hallway and rooms
This week i further continued to develop the environments and I have now created the general Hotel rooms layout for both player one and player 2 due to this being much easier to do for this particular section of the environment. I created the layout floating above the elevator so that the elevator environment can hopefully slot in easily for the player to continue to progress to this section.
Developing the Alley way with Assets
After i had created the initial layout or area for the alleyway I wanted to start populating it and making it look more appropriate and visually interesting to the player. I looked on the Unity Asset store and found an alleyway pack that i started to take sections and separate to manipulate for my own alleyway design as you can see from the photos below.
To also show that it is a realistic continuous alleyway i didn’t want dead ends made from walls or buildings and so I just decided to add a fencing which could be used to show the start and end of the playable section for the user.
The main element for this section is to also have a gateway that needs opening with the help of the other player and so i spent more time creating this particular element ensuring that it will be ready for interaction and animation from both players.
This section i also really want to showcase the floor reflection of the other player and i wanted to do this through puddles but for now i have simple cut out some holes in the flour and used a transparent material to allow the player to see the other side this way.
Developing the hotel Lobby with Assets
After decorating and making some changes to the alleyway i wanted to also decorate the hotel lobby since the player could spend a lot of time here and i wanted it to look interesting from the start of the experience. So i added some textures and also began to add some furniture and lighting overhead to make it more interesting to explore and i will continue to add additional interactions as i develop the project further down the line.