Multiplayer Photon 2 tests
After creating more of the initial elements of the experience i am continuing to test out and learn how to use photon 2. The next step was to create a user interface that will trigger the connection to the server and join the network on command as you can see from the simple execution of the buttons below.
Creating Joinable Rooms
After getting the general connection UI working i began to further experiment with how i could create different rooms and lobbies so following a tutorial i further looked into how this was achieved and it was quite simple overall creating different iterations of the same levels just for different users over the network.
Creating the Vortex Skybox Shader
This is something that i had been wanting to try for a while to create the mysterious “Glass” vortex that is trapping the hotel between the multiverse. After having some classes and feedback on creating shaders, using a simple seamless material i found online which was a white marble like texture this was used as a basis to create a flowing and warping effect that could be used as a skybox.

