FMP – Multiplayer Repaired and Working, Further Online Tests (Some Issues), developments to Character Prefab and Creating P1 and P2 Area

Fixed Multiplayer

Some Server Issues but developing

Updates to Character Model

Due to the time constraints and the limitations of the photon pun network and what can be sent over the server, the main character was changed to be much much simpler as you can see from the images below to only geature a head and hand models rather than a full tracked body… this ended up looking like Baymax but it worked well in the game.

Animation on the character model

To add some interesting visual elements to the model i wanted some animations and movement and so i though the easiest way to do this was to have the eyes blinking which was achieved with some simple looping animations and shown from the screenshot below.

Updates to the Stairs

At the moment when the players walk up the stairs it can be very jarring and jumpy for the player because they are literally moving up blocks as they progress up the stairs. So to fix this issue i decided to add a flat ramp so the players could walk smoothly up the stairs to avoid any motion sickness

Online Testing for Photon View over network

After changint the character models and sending the copied data over the photon network, the new changes were very successful with the screenshot below showing my tests with my friend and you can now see one another online with full head and hand tracking being very accurate and even the blinking animations are appearing over the network.

Creating a Hub Area for Player Selection

After having the initial issues with seperating the players and distinctions i decided the easiest way to achieve seperate players was within the scene itself rather than using programming. So i created a small hub area which features two doors, one for player one and one for player two that the players can walk through to be teleported to those specific tied environments in order to progress and play through the experience.

This isnt necessarily the best way to do this in unity but with all of the technical issues i was having with the network this seemed like the best solution and also the solution that could be achieved in the time that i had left on this project.

FMP – Developing Opening Credits Scene, Closing Credits of the experience and continued issues with Multiplayer Photon Network

Continued issues with Photon Pun 2 for VR

There are still multiple issues with the Photon Pun 2 for virtual reality with the tracking being off, controls being inverted or misplaced and worst of all, the camera being shared between players which is still and issue that i am needed to research, develop and fix in order for the full game to work.

Creating the closing credits

The credits were created similar to my previous experience by making JPEG files in illustrator using the correct typeface and were then exported and imported into Unity. These files were then animated and timed to appear after the player enters the credits scene finishing the experience. Once the credits are complete they will be sent back to the opening menu scene.

Creating the Opening Credits

Similar to the credits they were created in a similar way with all text and introductory text being created in Illustrator. The opening menu features a start experience button to load up all of the intro text for the player to read to recieve some backstory and context to what they are playing.

Once they have read all of the opening text a button will appear saying “Enter Multiverse” which will load them into the opening hub area of the experience.