Fixed Multiplayer
Some Server Issues but developing

Updates to Character Model
Due to the time constraints and the limitations of the photon pun network and what can be sent over the server, the main character was changed to be much much simpler as you can see from the images below to only geature a head and hand models rather than a full tracked body… this ended up looking like Baymax but it worked well in the game.
Animation on the character model
To add some interesting visual elements to the model i wanted some animations and movement and so i though the easiest way to do this was to have the eyes blinking which was achieved with some simple looping animations and shown from the screenshot below.
Updates to the Stairs
At the moment when the players walk up the stairs it can be very jarring and jumpy for the player because they are literally moving up blocks as they progress up the stairs. So to fix this issue i decided to add a flat ramp so the players could walk smoothly up the stairs to avoid any motion sickness
Online Testing for Photon View over network
After changint the character models and sending the copied data over the photon network, the new changes were very successful with the screenshot below showing my tests with my friend and you can now see one another online with full head and hand tracking being very accurate and even the blinking animations are appearing over the network.
Creating a Hub Area for Player Selection
After having the initial issues with seperating the players and distinctions i decided the easiest way to achieve seperate players was within the scene itself rather than using programming. So i created a small hub area which features two doors, one for player one and one for player two that the players can walk through to be teleported to those specific tied environments in order to progress and play through the experience.
This isnt necessarily the best way to do this in unity but with all of the technical issues i was having with the network this seemed like the best solution and also the solution that could be achieved in the time that i had left on this project.