Updated to visuals including Puddles
Originally the puddles in the alleyway floor were just squares due to the assets that i was using at the time and i wanted these to look more like puddles easily and so to achieve this i cut out some puddles in photoshop and added them into the scene as PNGs
The puddles were then places in the same location, resized and were then material changed to try and match the colourings of the floor to create the puddle effect.
Adding Text Guidance from feedback
Based on some of the feedback of the user testing where users wanted some more guidance and help on what to do next i chose to add some text prompts and instructions into the game itself as shown from the imagery below.
Adding additional interaction to Elevator
To make the elevator section somewhat more interesting i wanted to add the ghosting effect from the boxes in the alleyway to try and show what the players are doing on their side without needing to constantly look over your shoulder.
Adding additional interaction to Hotel Lobby
To continue this trend i also wanted to continue this ghosting or mirroring effect as well in the hotel lobby by adding some wine glasses that can be seen or interacted by the player on the opppising side as shown through images below.
Recording two player gameplay
After making all of these changes i wanted to record both player perspectives so two of my friends screen capture the game through their headsets and this was all then edited together into a interchangable video showing both perspectives for my presentation or final crit.


Editing Together the footage
All footage captured from both of my friends was edited together using premiere pro to intercut both perspectives into one another which is also now available to view on youtube for submission and the presentation.

Final Crit Presentation
The final presentation was created to display all aspects of the project including, story, screenshots, sketches, gameplay and user testing feedback ready.
