Mind the Gap – Script Second Draft & Story-boarding Attempt 2

After my first attempt with creating a virtual reality storyboard in tilt brush and quill i knew that i would need to practice and find better ways to visualise my script and experience within this format. So after doing some research I found out that you can import 3D models and objects into tilt brush which I could then use as either a template, point of reference or a backdrop/frame for drawing my storyboard.

Importing My Assets

So i began by importing the train model that i had previously found on tilt brush that i would like to use for my experience and used this as a framework for the hand drawn elements. I wanted to start simple by trying to create one scene or frame from the script which was the fourth puzzle in which the user will need to pull down the hand rails in order to progress to the drivers carriage to end the story.

For practice and my first developments I practiced using the tilt brush controls and started to learn what tools were available for me to use which was really fun to try. I kept it simple and drew the hand rails above the seats in the environment and using the highlight brush drew around these and also drew a downwards arrow to indicate to the player that they need to pull all of these down to progress. I then drew an arrow in the direction that the character needs to move to progress further.

Next Steps

This is still not quite where i want this to be but i feel better about using the tilt brush software now that i know how to import models and assets into my tilt brush file. I know how to progress further with this and will continue to try and draw the rest of my experience over the next week and have it in a more finalized state for review by adding more detail, text prompts and other elements that i feel could enhance this and convey my story.

SECOND DRAFT OF SCRIPT

During the passed week i tried to critique my first draft of the script and tried to think of ways to refine the narrative, improve, remove or any additions that i think it might have needed. After reading through the script multiple times I decided that maybe the character that the player is embodying should speak and should be presented as a silent protagonist. This would mean that the player could perhaps embody the experience even more if they are playing themselves during the whole experience.

This meant that I needed to further rethink the dialogue of the train announcer so that the announcer would talk and present the story to the player without the player needing to answer back. After making this change to the script i feel this works better as a more immersive experience and it also reduces the amount of dialogue required keeping the experience shorter as per the project brief.

Leave a Reply

Your email address will not be published. Required fields are marked *