Mind the Gap – Drivers Carriage, Train Tracks and Game Design Document

Creating the Drivers Carriage

After finding a train carriage model that worked very well for the design of my experience i knew that i needed a drivers carriage section and I was not able to find a suitable model so i decided to create an area myself using Unity 3D modelling.

After creating a drivers carriage model that will sit at the front of the train I found a 3D model of a chair and used one of the animated Adobe Mixamo models to be the Antagonist or entity of the whole experience that will sit at the front of the train. In the full experience they would turn around and full talk and interact with the player for a short time before dissapearing and leaving the player on their own before the train crashes.

Train Tracks/Tunnel

After adding the drivers carriage I started to think about the player looking out the window or out of the front of the train during the short time that they see and iteract with the antagonist of the experience. I decided that it would make sense to add some headlights to the front of the train to highlight a bit further ahead of the tunnel in case the player was to looking out to see whats in front of them during the experience.

One the headlights were added to the train, I then decided to add some train tracks that woudl appear under the train. The environment tunnel is very dark and the player wont be able to see the start and end of the tunnel so the tracks dont necessarily need an animation for movement and can appear just under the train, the lights will have the movement effect of the tunnel.

Game Design Document Updates

I have also spent some time working on the Game design document for the Mind the Gap experience by updating the template which was given to use going through the story, gameplay, assets, ethical challanges etc. as shown in the document below:

Next Steps

Overall i think i have the environment in mostly a good place where all assets and areas from my script and storyboard have now been created. The next step would be to try and add some minor interactivity and also now making the experience playable in Virtual reality by being able to look in this environment using a VR headset.

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