Playable in VR
To start with i installed the XR interaction tool package that i had previouisly used into this experience and then scaled and resized it to suit the environment around the player. As a form of navigation the player can also move around using the left hand joystick on the left hand controller and also look around or rotate the camera using the right hand joystick on the right hand controller.
Door Animations
One of the biggest parts of this experience/narrative is the player progressing the the next area of task in the train carriage and so it would be suitable for the doors to open when the player at least approaches them during this environment build stage but due to time and testing constraints i was not able to fully add this in and at the moment the animations are in place within the file but there isnt a trigger for them at this time.
Problems with Interacitivity
After trying to add some general interactivity like being able to grab objects around the train carriage i found some issues with either the colliders or the reaction with movement. When i try to grab one of the objects that also have gravity it can result in this glitch when sends the player far away almost breaking the experience so this is something to keep in mind if this experience was to be developed further.
Gameplay Capture of the Build
Storyboard Capture
The video below shows the final storyboard capture for the Mind the Gap experience which has been refined based on feedback and any updates or changes to the script since its last iteration.
Storyboard Commentary
The video below shows the storyboard with my own commentary explaining the full experience as it is passed through.