Boundary Area
I initially placed in the boundary area around the entire environment but I did realised that some of the walls were working correctly and it was possible still for the player to wall off the edge of the environment. After checking through again I found that it was a simple issue where the walls had a box collider instead of a mesh collider. Once this was updated the boundary walls worked correctly.
Hard Difficulty Fixes
After doing some playthrough tests of the experience i realised that the third word ‘We’ in the hard difficulty stage wasnt snapping like the other words but when you attempt a few times to put it in place, the counter would still trigger and eventually trigger the transition to the credits.
After going through all of the words and scripts for this bug i realised it was a simple ‘Tag’ word problem where one of the words was incorrectly labelled. So thankfully after changing this the rest of the experience worked correctly.



Instruction Updates
After trying the experience again i realised that the instructions at the start of the experience dont necessarily explain the controls to the user. I realised that to a casual player they may not realise straight away how to control the game so i have now added how you will need to use the triggers to grab and what each controller joystick does for the character movement around the environment.