CP&E – Story Development, Initial Unity Environment and Interior Design over decades

After this weeks meeting which also took place on Saturday and will most likely be this day over the coming weeks on this project we further discussed project ideas and developments.

Unity Environment Tests/Drafts

After drawing out some initial drafts/concepts for the environment I began to make some basic mock ups in unity to see how it might look and how the layout could work after the continue to develop and work on the narrative and gameplay over the coming weeks of the project.

How the player might transition through different times

Setting Age and time periods

The brief requires us to create a non-linear narrative and and so we wanted to make sure that the user could transition between the different ages at any random choice they want and be able to travel between these ages when and where they want as well to have complete freedom of choice but we wanted to make sure that the player always starts in the same place and there is always an ending thats the same but how you get there is up to the users journey and the player.

Interior Design over decades

One of the biggest aspects of our story concept is having different time periods and ages that the player will explore and since the whole experience will take place in one singular apartment over time, it is only natural that the apartments interior design and decor would change in each level.

Further Ideas for Augmented Reality App

We all agreed that the idea of creating a face filter would be very interesting for this experience and would work perfectly as a companion piece. The story and concept would involve the player mostly going to the bathroom to take the medicine to travel to different time periods and of course this would probably be in the cabinet with a mirror. After discussing we thought it would be interesting to always have the mirror blurred in the AR experience so the focus is the gameplay rather than what the player looks like.

Then for the player to see what the character looks like after taking each medicine bottle, they can use the AR app filter to view the different ages and looks of the character. There was also the idea and concept of the memories being blurred like how eyes would possibly become weaker and harder to see at an older age.

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