Creating the different environments in Unity
I have spent the past few days working on the environment design and layout in Unity and Iris found this great asset pack that will work great for designing and creating the environments that we need
Using these different assets i started to create an apartment layout based on my original sketches and ideas.
Differentiating the Test Environments
To make the environments different at this initial stage before we change to move of the furniture and interior design of each room I thought it would be simpler to change the colours and materials to show a stronger different in each area for the tests on transitions through time
Experimentation with teleporting/transition through ‘time’
The four Apartment layouts were then laid out like in the image below and four different XR interaction rigs were placed in the different environments so we could test triggering turning one off and another one on so the player can move between these freely using the medicine bottle trigger in the final version as planned.
Museum of the Home (Research)
After out meeting this week we arranged to go to the Museum of the home which we thought would be great as inspiration and research to see different interior design and architecture of homes over the years.