I had chosen to work on the 1990s version of the apartment and so now that everyone in the group has an apartment prefab to work on I can solely focus and work on the 1990s apartment to find assets and research regarding this particular time period.
Museum of the Home Inspiration
A couple of weeks ago our group went to the museum of the home which was fully explained in one of my previous blog posts. However one of the great things about visiting the museum was that they had an apartment from 1990s Britain which was great and so I took as many pictures as I could to inspire my choice in assets for my environment interior design.
Other research of 1990s British Apartments
Finding Assets and Models
After my research and photos found from the 1990s apartments I started to look on the unity asset store as well as other websites such as turbosquid, Sketchfab and freemodel etc. to find the closest resemblance to 1990s furniture that I could to try and recreate this style.
I started by finding more obvious assets such as a sofa, chairs, lamps, rugs and other elements for the living room. I then started to look how i could find some electronic appliances for the kitchen like a fridge, microwave, toaster, kettle and other elements etc. Then one very stand out asset would be the television set and also finding a 1990s computer which of course have greatly changes and evolved over time and so these should stand out a lot to the user.
Populating the Environment
Now that I had assembled a folder of all the different assets I started to populate the environment using my collected assets which overall was quite interesting to do. However while all of these assets worked well for simply creating a research iteration test of different users noticing or viewing objects from different time periods I would need to find a lot more assets and decorations to fill out the environment to truly immerse the player within that time period if it works correctly. Lighting and textures will also be very important for creating the general tone and mood of the environment while we also need to figure out either creating a skybox, having outside assets or simply having blinds or curtains over the windows.