CP&E – Second User Research Iteration 02 results, creating opening menu/credits and UI for AR App design (Adobe XD)

Testing 21 different users

During this past week over multiple days and locations we were able to test 21 individual users. All of us in the group took build folders of the user tests and distributed the 2 versions of the test randomly between the users to get the results that we required. We initially planned to test a total of 20 people but we were able to get one additional person for the data and of course for more effective quantitative data we would ideally need to test upward in the triple digits but for the time we have 21 should be fine to get some general idea of the data.

Overall the results of the data were very interesting and each user who tried the younger age XR rig, felt that it was effective in making them feel like a younger character with some users even stating that during the test. However for the older XR rig users mostly did not feel like they were an older character and were more annoyed by how slow they were moving as a character. So we felt that the younger rig was very effective and will need minimal updates for improvements but perhaps the older rig will need rethinking.

Results of the research iteration

Ideas for the elderly XR Rig

After testing some of the users and realizing some issues with the XR rigs we began to discuss and think of ways to improve it or other alternative options. After discussing with our teacher it was suggested that perhaps we could experiment with how most people’s eyesight will worsen as they age and so could we maybe add a slight blur to the lens to simulate this? It was also suggested that this idea could be emphasized if you start the user with a blur and when they pick up glasses it will correct the blur and also add frames around the lens for the player which might also help with immersion.

Creating the opening Menu

For the opening menu I spent some time to make something simple but also relevant to the overall experience and I thought it would work well like in the experience for the menu to be a bookcase and you can start the experience by clicking on the photo frames. The environment is completely dark except for a spotlight on the book case.

The photo frames were then added and changed so that there is buttons that the user can choose between like a normal menu.

A line renderer and script is then attached to the players hand so that when they move the line over the button and select it using the trigger it will then jump to the starting scene of the experience.

Creating the closing credits

The closing credits were then also kept very simple by creating the text credits as sprites which are then added to the scene which fade in and out after one another over the time the viewer is looking. There is also a disclaimer stating that the user should go try the AR element with a to be confirmed title of the experience.

User interface design for the AR app (Adobe XD)

For the AR element of the experience with the face filters i started to develop further and create a wireframe of what the overall experience will roughly look like on a mobile device and how it will work in the final experience.

Leave a Reply

Your email address will not be published. Required fields are marked *