Adding Photos to the frames
One of the big elements in our experience was of course the character remembering and reminiscing about their old photos from their past. We had left a lot of these until the end so we could all decide and collate images that could be spread across and combined together accross the experience. Iris was actually able to draw out a good number of photos for this experience that she also tried to keep more anonymous so not to give away from the character might look like or directly who they are which we were striving for a lot when we were designing this.
In our scenes they were added especially to the older age scene for the user to look at at the start and also be interact in some ways as well.
Adding the Painting to the 1990s scene
In our story the character is an artist and we also have a painting interaction where the user can try to reassemble a painting that the character has torn up out of anger. For a long time this particular paintig was a placeholde but i have now finally gone online to find a painting to put in its place as you can see from the images below
This required me to go into Photoshop and try to divide up the painting in the correct size pieces of the objects in the unity experience which overall wasnt too bad to do.
Intro Menu Disclaimer and Tutorial
We realised as well that it would be appropriate to add a disclaimer message and also some information on the controls for the game to appear before the opening men and so these were created as sprites below
These sprites were then added in at the very start of the experience to fade in and out on display for the user before they can see the opening menu button at the start
Adding Glasses and Blur to the scene
While we found that the old age XR rig wasnt too successful we wanted to see if we could find others way to make the user feel older and an easy one for this we found was the user maybe having bad eye sight at an older age. When the user starts the experience they will have a gaussian blur on the lens to blur their vision and they will need to pick up some highlighted glasses and put them towards their head which will then correct their vision which we thought was quite effective overall.
Additoonal Tutorial Elements in the starting scene
To also add some further guidance and help for the user we also decided to add a tutorial message on what the user needs to do in the bathroom and how they should take a medicine to test out the mechanic and once they do they will also be instructed to go to bed after this. This messages fades in and out on display on the mirror in the bathroom when the user enters.
Adding in the AR Images to the User Interface
In addition to drawing photos for the scenes, Iris also created some additional imagery, writing and informaiton to appear around the mirror in the AR experience that can be enlarged for the viewer to see when they are click on as shown below.