FMP – Initial Story Ideas, Interactivity, Puzzle Ideas for the experience and further Unity Experiments

Story Development

Over the past week i have started to develop a story script of the narrative that i could tell in this experience. To keep the experience fairly simple i did not want to include any NPC characters and i rather wanted to have voice characters that will guide the player through the experience because the NPC will essentially be the other player.

I thought it would be interesting if the narrative involved an arean that has been locked off or changed so that an agent or operative will need to be sent through to find the cause of this area being torn between the multiverse or dimensions. While in this area the other player will be in the reflections also trying to find the cause of the multiverse but in the opposite dimensions which would mean that these two worlds are parallel and following a similar narrative but of course will have visual or aehsthetic differences. One element i thought could be interesting is the idea of having a male voice in player ones ear and then a female voice in player twos ear but they are reading the same dialogue which will make it interesting for replayability.

I still want to stick to the hotel idea with different areas that the players can navigate through such as the hotel lobby, elevators, rooms, hallways, outside alleys, car parks and a multitude of different options the players could explore which also allow for different options of interactivity or puzzles to complete.

Interactivity in the Environment

Further Unity Tests (Showing the Concept)

To further show my concept, ideas and thinking to my teachers i created some examples of how the players will see eachother using a character model in unity and creating the mirrored hallways, stairs, mirrors and all other assets etc. to show how the unity build will work together as you can see from the images below.

Developments to The Environment Map

After creating my initial sketches or ideas for the map layout i bagan to rethink it a bit further and develop where the players could be at any given time and how the story can be narrowed down a bit further. As you can see from the image below i have now created quite a large starting area which will act as a tutorial of sorts for the players to get used the environments and gameplay mechanics of the experience.

The blue tiles are where i plan to make reflections in the environment such as those on the left and right and also above and below. This layout i have also began to think specifically about the different break points and areas in which the players will see eachother and of course for my concept to work i will also need to teleport player two around the player one map which also needs to be taken into consideration as well.

Leave a Reply

Your email address will not be published. Required fields are marked *