FMP – Considering Player 2 and Creating his Path through the environments

Due to the style of the story and the environment, the second player is going to need to be able to be shown all around the other player in order to give the feeling of reflections in the environment no matter where they are looking

Creating a Player 2 swap script

In order to achieve this I have laid out multiple XR rigs for player two around the environment in order for the player to move around seamlessly around player one. This is achieves in theory by having the player walk over a collider that will turn off their current rig and turn on the second rig achieving the same effect.

The script below shows how this was achieved by linking all of the different XR rigs as game objects which are then set active true or set active false depending on when and where the player crosses them and the order which they are crossed like in the initial concepts for this.

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